Collateral Damage


This game was done with the Game Analysis Design Interest Group (GADIG) for the Spring 2020 semester. This game is notable since it was designed with the CORE engine by Manticore Games, which GADIG had been given access to during the end of its closed alpha (the NDA was lifted in the middle of production). The game is a battle royale game themed around Japanese popular culture, especially the Kaiju and Mecha genres. I designed multiple assets including various buildings, weapons, and armors. I also helped design one quadrant of the game map. Due to limitations on importing objects at the time, all assets had to be assembled from in-game objects.

Note that any buildings that do not have a separate image in this gallery are not done by me.



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